<?xml version="1.0" encoding="UTF-8" ?>
<class name="RayShape2D" inherits="Shape2D" category="Core" version="3.1">
	<brief_description>
		Ray shape for 2D collisions.
	</brief_description>
	<description>
		Ray shape for 2D collisions. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
	</methods>
	<members>
		<member name="length" type="float" setter="set_length" getter="get_length">
			The ray's length.
		</member>
		<member name="slips_on_slope" type="bool" setter="set_slips_on_slope" getter="get_slips_on_slope">
			If [code]true[/code], allow the shape to return the correct normal. Default value: [code]false[/code].
		</member>
	</members>
	<constants>
	</constants>
</class>
